Games soon to increase in price but how?
Its inevitable and gamers should be aware that your typical game could cost more. This coming from Jason Rubin himself, co-founder of Naughty Dog Productions, on Bonus Round. You can watch the Bonus Round Interview at Game Trailers.
In the interview Jason Rubin makes some interesting suggestions about how to strategically gain profit from games without increasing the initial retail cost of the game. He suggests that people can have the option of paying REAL money for items in a game that may take countless hours of gameplay to acquire. I think this is a brilliant idea and I think it is a great way for the gaming industry to gain profit without effecting our wallets unless we choose to of course.
You see it has been proven that some people are willing to pay money to play a game at a certain level without committing a massive amount of hours. World of Warcraft is a great example. This game takes a ton of hours to get to a decent level and from what I hear gets funner when you reach those levels and people have actually payed some serious money for a character with a high level. They average around $100 for a character and Im pretty sure that someone has paid $1000 for one. Jason Rubin makes a point of this by using farmville as an example. Farmville is a Facebook game that is free to play but it makes millions monthly. The reason is because people can get further in the game quicker by forking out cash.
So the question I ask is, which direction is the gaming industry gonna go. Will we see more games with the option of paying real money for quicker access to items inside the game or will the initial retail price of the game just increase?
about 6 months ago
Sir,
Thanks for your comments on the topic of alternate payment methods and the points I made on Bonus Round. Unfortunately, the format was a difficult one for this type of suggestion and I think the panel went off topic.
I have tried to elaborate on my blog at http://www.jasonrubinblog.blogspot.com.
Thanks again,
Jason Rubin
about 6 months ago
This business model is already being used in so called “free” MMOs (massively multiplayer). There are tons of World of Warcraft like games that have no monthly fee but have an item store for items or other stuff.
about 6 months ago
Looking at this type of marketing, some games go too far with this strategy and make it impossible to play the game without buying in-game products therefore costing the player more than a per monthly subscription or a one time fee for purchase of the game. This becomes an addictive habit for some people and they then spend hundreds or more on in game products.
about 6 months ago
yeah but some games like farmville have you purchase things by choice. You can still play through the game and achieve the same goals without paying a dime as someone who forks out hundreds of dollars. It would just take you longer to get there
about 6 months ago
But yeah I really liked Jason Rubin’s angle and opinion on the subject.
Thanks Jason
about 5 months ago
I do not think I’ve seen this described in such an informative way before. You actually have made this so much clearer for me. Thanks!