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	<title>Comments on: Games soon to increase in price but how?</title>
	<atom:link href="http://north.interactivedesignlab.com/archives/715/feed" rel="self" type="application/rss+xml" />
	<link>http://north.interactivedesignlab.com/archives/715</link>
	<description>(Interactive Design Program at Capilano University)</description>
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		<title>By: sarahbelll</title>
		<link>http://north.interactivedesignlab.com/archives/715/comment-page-1#comment-151</link>
		<dc:creator>sarahbelll</dc:creator>
		<pubDate>Mon, 29 Mar 2010 23:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://north.interactivedesignlab.com/?p=715#comment-151</guid>
		<description>I do not think I&#039;ve seen this described in such an informative way before. You actually have made this so much clearer for me. Thanks!</description>
		<content:encoded><![CDATA[<p>I do not think I&#8217;ve seen this described in such an informative way before. You actually have made this so much clearer for me. Thanks!</p>
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		<title>By: Joseph</title>
		<link>http://north.interactivedesignlab.com/archives/715/comment-page-1#comment-113</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Fri, 26 Feb 2010 03:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://north.interactivedesignlab.com/?p=715#comment-113</guid>
		<description>But yeah I really liked Jason Rubin&#039;s angle and opinion on the subject. 

Thanks Jason</description>
		<content:encoded><![CDATA[<p>But yeah I really liked Jason Rubin&#8217;s angle and opinion on the subject. </p>
<p>Thanks Jason</p>
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		<title>By: Joseph</title>
		<link>http://north.interactivedesignlab.com/archives/715/comment-page-1#comment-111</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Fri, 26 Feb 2010 02:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://north.interactivedesignlab.com/?p=715#comment-111</guid>
		<description>yeah but some games like farmville have you purchase things by choice. You can still play through the game and achieve the same goals without paying a dime as someone who forks out hundreds of dollars. It would just take you longer to get there</description>
		<content:encoded><![CDATA[<p>yeah but some games like farmville have you purchase things by choice. You can still play through the game and achieve the same goals without paying a dime as someone who forks out hundreds of dollars. It would just take you longer to get there</p>
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		<title>By: Thomas</title>
		<link>http://north.interactivedesignlab.com/archives/715/comment-page-1#comment-108</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Fri, 26 Feb 2010 00:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://north.interactivedesignlab.com/?p=715#comment-108</guid>
		<description>Looking at this type of marketing, some games go too far with this strategy and make it impossible to play the game without buying in-game products therefore costing the player more than a per monthly subscription or a one time fee for purchase of the game. This becomes an addictive habit for some people and they then spend hundreds or more on in game products.</description>
		<content:encoded><![CDATA[<p>Looking at this type of marketing, some games go too far with this strategy and make it impossible to play the game without buying in-game products therefore costing the player more than a per monthly subscription or a one time fee for purchase of the game. This becomes an addictive habit for some people and they then spend hundreds or more on in game products.</p>
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		<title>By: Mike</title>
		<link>http://north.interactivedesignlab.com/archives/715/comment-page-1#comment-103</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 25 Feb 2010 17:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://north.interactivedesignlab.com/?p=715#comment-103</guid>
		<description>This business model is already being used in so called &quot;free&quot; MMOs (massively multiplayer). There are tons of World of Warcraft like games that have no monthly fee but have an item store for items or other stuff.</description>
		<content:encoded><![CDATA[<p>This business model is already being used in so called &#8220;free&#8221; MMOs (massively multiplayer). There are tons of World of Warcraft like games that have no monthly fee but have an item store for items or other stuff.</p>
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	<item>
		<title>By: Jason Rubin</title>
		<link>http://north.interactivedesignlab.com/archives/715/comment-page-1#comment-102</link>
		<dc:creator>Jason Rubin</dc:creator>
		<pubDate>Thu, 25 Feb 2010 17:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://north.interactivedesignlab.com/?p=715#comment-102</guid>
		<description>Sir,

Thanks for your comments on the topic of alternate payment methods and the points I made on Bonus Round.  Unfortunately, the format was a difficult one for this type of suggestion and I think the panel went off topic.  

I have tried to elaborate on my blog at www.jasonrubinblog.blogspot.com. 

Thanks again,

Jason Rubin</description>
		<content:encoded><![CDATA[<p>Sir,</p>
<p>Thanks for your comments on the topic of alternate payment methods and the points I made on Bonus Round.  Unfortunately, the format was a difficult one for this type of suggestion and I think the panel went off topic.  </p>
<p>I have tried to elaborate on my blog at <a href="http://www.jasonrubinblog.blogspot.com" rel="nofollow">http://www.jasonrubinblog.blogspot.com</a>. </p>
<p>Thanks again,</p>
<p>Jason Rubin</p>
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