Archive for February, 2010
CONGRATS CANADA!!
Feb 28th

Congrats To Canada on Winning the Gold In Hockey and many other Olympic Sports!
WE ROOOOCCKKK!!!!!! 14 golds!
Polish People Think We’re Pedophiles
Feb 25th
It seems that a Polish newspaper, Gezeta Olysztynska, published a news story a while back about the Vancouver 2010 Olympics. This featured a picture of our mascots, and, it seems, a certain internet meme that involves lolitas. As part of the picture, Pedobear, the deceptively harmless little bear that prefers sexual partners of the underage variety stands opposite the Sasquatch.
OS War: PC or Mac?
Feb 25th
Do you like the polished OS X or the Windows, the stock car of the computer world?
Games soon to increase in price but how?
Feb 24th
Its inevitable and gamers should be aware that your typical game could cost more. This coming from Jason Rubin himself, co-founder of Naughty Dog Productions, on Bonus Round. You can watch the Bonus Round Interview at Game Trailers.
In the interview Jason Rubin makes some interesting suggestions about how to strategically gain profit from games without increasing the initial retail cost of the game. He suggests that people can have the option of paying REAL money for items in a game that may take countless hours of gameplay to acquire. I think this is a brilliant idea and I think it is a great way for the gaming industry to gain profit without effecting our wallets unless we choose to of course.
You see it has been proven that some people are willing to pay money to play a game at a certain level without committing a massive amount of hours. World of Warcraft is a great example. This game takes a ton of hours to get to a decent level and from what I hear gets funner when you reach those levels and people have actually payed some serious money for a character with a high level. They average around $100 for a character and Im pretty sure that someone has paid $1000 for one. Jason Rubin makes a point of this by using farmville as an example. Farmville is a Facebook game that is free to play but it makes millions monthly. The reason is because people can get further in the game quicker by forking out cash.
So the question I ask is, which direction is the gaming industry gonna go. Will we see more games with the option of paying real money for quicker access to items inside the game or will the initial retail price of the game just increase?
To IF or not to IF?
Feb 24th
One of the most used and important things you can do in PHP is an “if” statement.
if (!$variable1) {
echo “variable1 is NOT set”;
} else {
echo “variable1 is SET”;
}
Your typical IF statement. But if all you’re going to do is use ECHO to write a short string as output, then there’s a shortcut that I don’t see enough these days in people’s source code.
echo (!$variable1) ? “variable1 is NOT set” : “variable1 is SET”;
You’ve just condensed an IF statement into a single line. Obviously there are times when you would use this and times when you shouldn’t. But if you’re simply outputting a one liner like me here in the example code, this code is your friend.
Super Clean and Easy Writing in the Sand Photoshop Tutorial
Feb 22nd
After searching fruitlessly for a good Photoshop tutorial on creating a “writing in the sand” effect, I ended up making up my own way – and now I’ll share it with all of you!
It creates a very clean and smooth effect and is super easy and fast to complete.
The first step is to find an appropriate font that will look like someone has written in the sand with their finger. For the tutorial, I chose to use Handwriting – Dakota since I like the rough quality to it.
After you’ve found a suitable font, create a new canvas in Photoshop. You can also use an existing one if you already have a design started.
Since there can be no writing in the sand without the sand, let’s create a sand background for behind our text. Fill your canvas with an appropriate sandy colour – I am using #f0ebdf. Now go to the top menubar and go to Filter – Noise – Add Noise… Check the Monochromatic box and set it to Uniform Distribution. You can fiddle with the Amount, but remember, you want it to look like sand, not a bunch of noise! I used 1.75% and was quite happy with the subtle texture. Click OK.
The great thing about this method is it will create a perfect tiling background – you don’t have to worry about seams showing up if you use it as a repeating page background for your web design!
Now we need to add our text. You’ll want to make it a dark brown colour so that it can be read easily against your sand background – I am using #a0894e.
Next, we’re going to use some Blending Options on our text layer to create the illusion of a build-up of sand around our text, and to give our text some depth. In your menubar, go to Layer – Layer Style – Blending Options. To create the sand build-up, let’s add a stroke. The size of the stroke will depend on the size of your text – it should be in proportion to look realistic. Since I have rather large text, I am going to make my stroke 4 pixels. The position should be on the Outside, and change the blend mode to Overlay. Up the Opacity to 100% and change the colour to black (#000000).
If you click OK, your text should now look something like this:
Now, to create some depth, let’s add Bevel and Embossing. We’re going to give our text an Inner Bevel. I changed the depth to 50% and made the size 4 pixels; you can experiment with these values to get your desired effect. The important part is to change the lighting so that the text looks like it is ingrained into the canvas rather than sticking out of it. I changed the Shading Angle to -120 degrees and changed the Altitude to 30 degrees. Change both the Highlight and Shadow Mode to Overlay and lower both Opacity values to 50%. The Highlight colour should be white and the Shadow black. Click OK.
We’re almost done! Your text should now look like it is etched in the sand:
You can stop at this step if you prefer, but I’m going to add the final touch by giving our text a bit more texture. Make sure your text layer is still selected, and again go to your menubar and go to Filter – Noise – Add Noise… Use the same settings as before, but up the Amount a bit: I made mine 3%. Click OK and now you’re done!
The final product should look something like this:
Easy right?
I hope you enjoyed my little tutorial. Comment on this post if you have any issues getting things to work, or if you would like to suggest improvements!
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Pillowed Text Photoshop Tutorial
Awesome Uses of HTML5’s Canvas Tag
Feb 20th
With the development of HTML5 and using the Canvas Tag there are a lot of cool things that can be done. Here I have found some of the coolest things done with the canvas tag.
JSNES
The first one that is pretty impressive is a NES emulator. This was developed by Ben Firshman and is of pretty good quality. The emulator supports a list of games on the website, that can be found here. With a bit of flash there is also support for sound. JSNES is open source and is available on Github. Its best to test the emulator using Google Chrome, but it does run in Safari 4 and Firefox.
Pixastic
Pixastic is an online image editor. It allows you to apply a variety of effects on images and you can save the image to your computer or do whatever you want with it. Pixastic is also a image filter library for JavaScript so the online editor displays the variety of effects you can do with it. You can check out the main page here or play with the image editor here.
Bespin
This is Mozilla’s attempt at an online IDE tool. Bespin allows you to write code for the same platform that made it! (It can be used to write anything I’m pretty sure) You can test it out be registering up on their site using their experimental hosted service and you can even download it and use it own your own website. Bespin is 100% open source. Learn more about Mozilla’s Bespin here.
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HTML5 Local Storage, Session Storage, and Client-Side Database Tutorial
MAC VS PC
Feb 16th
We all know the stereotypes. Apple’s popular commercials have painted the picture in stark terms: There are two types of people, Mac people and PC people. And if the marketing is to be believed, the former is a hip, sport-coat-and-sneakers- wearing type of guy who uses his computer for video chatting, music mash-ups and other cool, creative pursuits that starchy, business-suited PC users could never really appreciate unless they tried them on the slick Apple interface. Then again, Windows PC enthusiasts probably think that Mac guy is a smug slacker with an overpriced toy that can’t do any serious computing anyway. Funny thing is, both stereotypes are wrong. With a 7.5 percent market share, Macs are no longer just the computer choice of artists and unemployed writers. (Apple is, in fact, the fourth largest computer manufacturer in the world.) And now, more than ever, the guts of both platforms are remarkably similar. Both types of machines use Intel proc essors (although some PCs can be configured with processors from AMD). Both buy memory, hard drives and graphics cards from the same small pool of suppliers. The underlying operating systems have distinctly different flavors, but in terms of functionality, Microsoft Windows Vista and Mac OS X Leopard have surprisingly similar built-in multimedia, Internet and… [Read More....]
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Interesting and Random Computer Facts!
How to change a textfields alpha in Actionscript 3.0
Feb 15th
I am writing this tutorial for anyone who is having any issues with changing the alpha channel with actionscript. I’m gonna show you how. This might seem pretty straight forward at first, I mean I thought it was, but you actually can’t just start changing the alpha property without first setting its blendMode. This sometimes gets overlooked in tutorials.
First import the BlendMode Class into your document.
import flash.display.BlendMode;
Second you’ll want to set the textfields blendmode to LAYER
var myTextField:TextField = new TextField();
myTextField.blendMode = BlendMode.LAYER;
There it is fellas. Easy Breezy. Now you can change the alpha of the myTextField
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